AutoCAD for beginners 1

180: AutoCAD for Beginners (1)

AutoCAD for beginners

Shortcuts / Hotkeys 

Manage Drawings

  • Ctrl+N: New Drawing
  • Ctrl+S: Save drawing
  • Ctrl+O: Open drawing
  • Ctrl+P: Plot dialog box
  • Ctrl+Tab: Switch to next
  • Ctrl+Shift+Tab: Switch to previous drawing
  • Ctrl+Page Up: Switch to previous tab in current drawing
  • Ctrl+Page Down: Switch to next tab in current drawing
  • Ctrl+Q: Exit
  • Ctrl+Shift+S: Save drawing as

Manage Workflow

  • Ctrl+A: Select all objects
  • Ctrl+C: Copy object
  • Ctrl+K: Insert hyperlink
  • Ctrl+X: Cut object
  • Ctrl+V: Paste object
  • Ctrl+Shift+C: Copy to clipboard with base point
  • Ctrl+Shift+V: Paste data as block
  • Ctrl+Z: Undo last action
  • Ctrl+Y: Redo last action
  • Ctrl+[: Cancel current command (or ctrl+\)
  • ESC: Cancel current command

Toggle Drawing Modes

  • F1: Display Help
  • F2: Toggle text screen
  • F3: Toggle object snap mode
  • F4: Toggle 3DOsnap
  • F5: Toggle Isoplane
  • F6: Toggle Dynamic UCS
  • F7: Toggle grid mode
  • F8: Toggle ortho mode
  • F9: Toggle snap mode
  • F10: Toggle polar mode
  • F11: Toggle object snap tracking
  • F12: Toggle dynamic input mode

Manage Screen

  • Ctrl+0 (zero): Clean Screen
  • Ctrl+1: Property Palette
  • Ctrl+2: Design Center Palette
  • Ctrl+3: Tool Palette
  • Ctrl+4: Sheet Set Palette
  • Ctrl+6: DBConnect Manager
  • Ctrl+7: Markup Set Manager Palette
  • Ctrl+8: Quick Calc
  • Ctrl+9: Command Line

Toggle General Features

  • Ctrl+G: Toggle Grid
  • Ctrl+E: Cycle isometric planes
  • Ctrl+F: Toggle running object snaps
  • Ctrl+H: Toggle Pick Style
  • Ctrl+Shift+H: Toggle Hide pallets
  • Ctrl+I: Toggle Coords
  • Ctrl+Shift+I: Toggle Infer Constraints

A-Z keys

A

  • A: ARC / Creates an arc
  • ADC: ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns
  • AA: AREA / Calculates the area and perimeter of objects or of defined areas
  • AL: ALIGN / Aligns objects with other objects in 2D and 3D
  • AP: APPLOAD / Load Application
  • AR: ARRAY / Creates multiple copies of objects in a pattern
  • ARR: ACTRECORD / Starts the Action Recorder
  • ARM: ACTUSERMESSAGE / Inserts a user message into an action macro
  • ARU: ACTUSERINPUT / Pauses for user input in an action macro
  • ARS: : ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file
  • ATI: ATTIPEDIT / Changes the textual content of an attribute within a block
  • ATT: ATTDEF / Redefines a block and updates associated attributes
  • ATE: ATTEDIT / Changes attribute information in a block

B

  • B: BLOCK / Creates a block definition from selected objects
  • BC: BCLOSE / Closes the Block Editor
  • BE: BEDIT / Opens the block definition in the Block Editor
  • BH: HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
  • BO: BOUNDARY / Creates a region or a polyline from an enclosed area
  • BR: BREAK / Breaks the selected object between two points
  • BS: BSAVE / Saves the current block definition
  • BVS: BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block

C

  • C: CIRCLE / Creates a circle
  • CAM: CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects
  • CBAR: CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object
  • CH: PROPERTIES / Controls properties of existing objects
  • CHA: CHAMFER / Bevels the edges of objects
  • CHK: CHECKSTANDARDS / Checks the current drawing for standards violations
  • CLI: COMMANDLINE / Displays the Command Line window
  • COL: COLOR / Sets the color for new objects
  • CO: COPY / Copies objects a specified distance in a specified direction
  • CT: CTABLESTYLE / Sets the name of the current table style
  • CUBE: NAVVCUBE / Controls the visibility and display properties of the ViewCube tool
  • CYL: CYLINDER / Creates a 3D solid cylinder

D

  • D: DIMSTYLE / Creates and modifies dimension styles
  • DAN: DIMANGULAR / Creates an angular dimension
  • DAR: DIMARC / Creates an arc length dimension
  • DBA: DIMBASELINE / Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension
  • DBC: DBCONNECT / Provides an interface to external database tables
  • DCE: DIMCENTER / Creates the center mark or the centerlines of circles and arcs
  • DCO: DIMCONTINUE / Creates a dimension that starts from an extension line of a previously created dimension
  • DCON: DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on objects
  • DDA: DIMDISASSOCIATE / Removes associativity from selected dimensions
  • DDI: DIMDIAMETER / Creates a diameter dimension for a circle or an arc
  • DED: DIMEDIT / Edits dimension text and extension lines
  • DI: DIST / Measures the distance and angle between two points
  • DIV: DIVIDE / Creates evenly spaced point objects or blocks along the length or perimeter of an object
  • DJL: DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension
  • DJO: DIMJOGGED / Creates jogged dimensions for circles and arcs
  • DL: DATALINK / The Data Link dialog box is displayed
  • DLU: DATALINKUPDATE / Updates data to or from an established external data link
  • DO: DONUT / Creates a filled circle or a wide ring
  • DOR: DIMORDINATE / Creates ordinate dimensions
  • DOV: DIMOVERRIDE / Controls overrides of system variables used in selected dimensions
  • DR: DRAWORDER / Changes the draw order of images and other objects
  • DRA: DIMRADIUS / Creates a radius dimension for a circle or an arc
  • DRE: DIMREASSOCIATE / Associates or re-associates selected dimensions to objects or points on objects
  • DRM: DRAWINGRECOVERY / Displays a list of drawing files that can be recovered after a program or system failure
  • DS: DSETTINGS / Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties
  • DT: TEXT / Creates a single-line text object
  • DV: DVIEW / Defines parallel projection or perspective views by using a camera and target
  • DX: DATAEXTRACTION / Extracts drawing data and merges data from an external source to a data extraction table or external file

E

  • E: ERASE / Removes objects from a drawing
  • ED: DDEDIT / Edits single-line text, dimension text, attribute definitions, and feature control frames
  • EL: ELLIPSE / Creates an ellipse or an elliptical arc
  • EPDF: EXPORTPDF / Exports drawing to PDF
  • ER: EXTERNALREFERENCES / Opens the External References palette
  • EX: EXTEND / Extends objects to meet the edges of other objects
  • EXIT: QUIT / Exits the program
  • EXP: EXPORT / Saves the objects in a drawing to a different file format
  • EXT: EXTRUDE / Extends the dimensions of a 2D object or 3D face into 3D space

F

  • F: FILLET / Rounds and fillets the edges of objects
  • FI: FILTER / Creates a list of requirements that an object must meet to be included in a selection set
  • FS: FSMODE / Creates a selection set of all objects that touch the selected object
  • FSHOT: FLATSHOT / Creates a 2D representation of all 3D objects based on the current view

G

  • G: GROUP / Creates and manages saved sets of objects called groups
  • GCON: GEOCONSTRAINT / Applies or persists geometric relationships between objects or points on objects
  • GD: GRADIENT / Fills an enclosed area or selected objects with a gradient fill
  • GEO: GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file

H

  • H: HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
  • HE: HATCHEDIT / Modifies an existing hatch or fill
  • HI: HIDE / Regenerates a 3D wireframe model with hidden lines suppressed

I

  • I: INSERT / Inserts a block or drawing into the current drawing
  • IAD: IMAGEADJUST / Controls the image display of the brightness, contrast, and fade values of images
  • IAT: IMAGEATTACH / Inserts a reference to an image file
  • ICL: IMAGECLIP / Crops the display of a selected image to a specified boundary
  • ID: ID / Displays the UCS coordinate values of a specified location
  • IM: IMAGE / Displays the External References palette
  • IMP: IMPORT / Imports files of different formats into the current drawing
  • IN: INTERSECT / Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions
  • INF: INTERFERE / Creates a temporary 3D solid from the interferences between two sets of selected 3D solids
  • IO: INSERTOBJ / Inserts a linked or embedded object

J

  • J: JOIN / Joins similar objects to form a single, unbroken object
  • JOG: DIMJOGGED / Creates jogged dimensions for circles and arcs

L

  • L: LINE / Creates straight line segments
  • LA: LAYER / Manages layers and layer properties
  • LAS: LAYERSTATE / Saves, restores, and manages named layer states
  • LE: QLEADER / Creates a leader and leader annotation
  • LEN: LENGTHEN / Changes the length of objects and the included angle of arcs
  • LESS: MESHSMOOTHLESS / Decreases the level of smoothness for mesh objects by one level
  • LI: LIST / Displays property data for selected objects
  • LO: LAYOUT / Creates and modifies drawing layout tabs
  • LT: LINETYPE / Loads, sets, and modifies linetypes
  • LTS: LTSCALE / Changes the scale factor of linetypes for all objects in a drawing
  • LW: LWEIGHT / Sets the current lineweight, lineweight display options, and lineweight units

M

  • M: MOVE / Moves objects a specified distance in a specified direction
  • MA: MATCHPROP / Applies the properties of a selected object to other objects
  • ME: MEASURE / Joins similar objects to form a single, unbroken object
  • MEA: MEASUREGEOM / Measures the distance, radius, angle, area, and volume of selected objects or sequence of points
  • MI: MIRROR / Creates a mirrored copy of selected objects
  • ML: MLINE / Creates multiple parallel lines
  • MLA: MLEADERALIGN / Aligns and spaces selected multileader objects
  • MLC: MLEADERCOLLECT / Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader
  • MLD: MLEADER / Creates a multileader object
  • MLE: MLEADEREDIT / Adds leader lines to, or removes leader lines from, a multileader object
  • MLS: MLEADERSTYLE / Creates and modifies multileader styles
  • MO: PROPERTIES / Controls properties of existing objects
  • MORE: MESHSMOOTHMORE / Increases the level of smoothness for mesh objects by one level
  • MS: MSPACE / Switches from paper space to a model space viewport
  • MSM: MARKUP / Opens the Markup Set Manager
  • MT: MTEXT / Creates a multiline text object
  • MV: MVIEW / Creates and controls layout viewports

N

  • NORTH: GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file
  • NSHOT: NEWSHOT / Creates a named view with motion that is played back when viewed with ShowMotion
  • NVIEW: NEWVIEW / Creates a named view with no motion

O

  • O: OFFSET / Creates concentric circles, parallel lines, and parallel curves
  • OFFSETSRF: SURFOFFSET/ Creates a parallel surface or solid by setting an offset distance from a surface
  • OP: OPTIONS / Customizes the program settings
  • ORBIT / 3DO: 3DORBIT / Rotates the view in 3D space, but constrained to horizontal and vertical orbit only
  • OS: OSNAP / Sets running object snap modes

P

  • P: PAN / Adds a parameter with grips to a dynamic block definition
  • PA: PASTESPEC / Pastes objects from the Clipboard into the current drawing and controls the format of the data
  • PAR: PARAMETERS / Controls the associative parameters used in the drawing
  • PARAM: BPARAMETER / Adds a parameter with grips to a dynamic block definition
  • PATCH: SURFPATCH / Creates a new surface by fitting a cap over a surface edge that forms a closed loop
  • PCATTACH: POINTCLOUDATTACH / Inserts an indexed point cloud file into the current drawing
  • PE: PEDIT / Edits polylines and 3D polygon meshes
  • PL: PLINE / Creates a 2D polyline
  • PO: POINT / Creates a point object
  • POFF: HIDEPALETTES / Hides currently displayed palettes (including the command line)
  • POL: POLYGON / Creates an equilateral closed polyline
  • PON: SHOWPALETTES / Restores the display of hidden palettes
  • PR: PROPERTIES / Displays Properties palette
  • PRE: PREVIEW / Displays the drawing as it will be plotted
  • PRINT: PLOT / Plots a drawing to a plotter, printer, or file
  • PS: PSPACE / Switches from a model space viewport to paper space
  • PSOLID: POLYSOLID / Creates a 3D wall-like polysolid
  • PU: PURGE / Removes unused items, such as block definitions and layers, from the drawing
  • PYR: PYRAMID / Creates a 3D solid pyramid

Q

  • QC: QUICKCALC / Opens the QuickCalc calculator
  • QCUI: QUICKCUI / Displays the Customize User Interface Editor in a collapsed state
  • QP: QUICKPROPERTIES / Displays open drawings and layouts in a drawing in preview images
  • Q: QSAVE / Saves the current drawing
  • QVD: QVDRAWING / Displays open drawings and layouts in a drawing using preview images
  • QVDC: QVDRAWINGCLOSE / Closes preview images of open drawings and layouts in a drawing
  • QVL: QVLAYOUT / Displays preview images of model space and layouts in a drawing
  • QVLC: QVLAYOUTCLOSE / Closes preview images of model space and layouts in the current drawing

R

  • R: REDRAW / Refreshes the display in the current viewport
  • RA: REDRAWALL / Refreshes the display in all viewports
  • RC: RENDERCROP / Renders a specified rectangular area, called a crop window, within a viewport
  • RE: REGEN / Regenerates the entire drawing from the current viewport
  • REA: REGENALL / Regenerates the drawing and refreshes all viewports
  • REC: RECTANG / Creates a rectangular polyline
  • REG: REGION / Converts an object that encloses an area into a region object
  • REN: RENAME / Changes the names assigned to items such as layers and dimension styles
  • REV: REVOLVE / Creates a 3D solid or surface by sweeping a 2D object around an axis
  • RO: ROTATE / Rotates objects around a base point
  • RP: RENDERPRESETS / Specifies render pre-sets, reusable rendering parameters, for rendering an image
  • RR: RENDER / Creates a photorealistic or realistically shaded image of a 3D solid or surface model
  • RW: RENDERWIN / Displays the Render window without starting a rendering operation

S

  • S: STRETCH / Stretches objects crossed by a selection window or polygon
  • SC: SCALE / Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
  • SCR: SCRIPT / Executes a sequence of commands from a script file
  • SEC: SECTION / Uses the intersection of a plane and solids, surfaces, or mesh to create a region
  • SET: SETVAR / Lists or changes the values of system variables
  • SHA: SHADEMODE / Starts the VSCURRENT command
  • SL: SLICE / Creates new 3D solids and surfaces by slicing, or dividing, existing objects
  • SN: SNAP / Restricts cursor movement to specified intervals
  • SO: SOLID / Creates solid-filled triangles and quadrilaterals
  • SP: SPELL / Checks spelling in a drawing
  • SPE: SPLINEDIT / Edits a spline or spline-fit polyline
  • SPL: SPLINE / Creates a smooth curve that passes through or near specified points
  • SPLANE: SECTIONPLANE / Creates a section object that acts as a cutting plane through 3D objects
  • SPLAY: SEQUENCEPLAY / Plays named views in one category
  • SPLIT: MESHSPLIT / Splits a mesh face into two faces
  • SSM: SHEETSET / Opens the Sheet Set Manager
  • ST: STYLE / Creates, modifies, or specifies text styles
  • STA: STANDARDS / Manages the association of standards files with drawings
  • SU: SUBTRACT / Combines selected 3D solids, surfaces, or 2D regions by subtraction

T

  • T: MTEXT / Creates a multiline text object
  • TA: TEXTALIGN / Aligns multiple text objects vertically, horizontally, or obliquely
  • TB: TABLE / Creates an empty table object
  • TED: TEXTEDIT / Edits a dimensional constraint, dimension, or text object
  • TH: THICKNESS / Sets the default 3D thickness property when creating 2D geometric objects
  • TI: TILEMODE / Controls whether paper space can be accessed
  • TOL: TOLERANCE / Creates geometric tolerances contained in a feature control frame
  • TOR: TORUS / Creates a donut-shaped 3D solid
  • TP: TOOLPALETTES / Opens the Tool Palettes window
  • TR: TRIM / Trims objects to meet the edges of other objects
  • TS: TABLESTYLE / Creates, modifies, or specifies table styles

U

  • UC: UCSMAN / Manages defined user coordinate systems.
  • UN: UNITS / Controls coordinate and angle display formats and precision.
  • UNHIDE / UNISOLATE: UNISOLATEOBJECTS / Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command.
  • UNI: UNION / Unions two solid or two region objects.

V

  • V: VIEW / Saves and restores named views, camera views, layout views, and pre-set views.
  • VGO: VIEWGO / Restores a named view.
  • VP: VPOINT / Sets the 3D viewing direction.
  • VPLAY: VIEWPLAY / Plays the animation associated to a named view.
  • VS: VSCURRENT / Sets the visual style in the current viewport.
  • VSM: VISUALSTYLES / Creates and modifies visual styles and applies a visual style to a viewport.

W

  • W: WBLOCK / Writes objects or a block to a new drawing file.
  • WE: WEDGE / Creates a 3D solid wedge.
  • WHEEL: NAVSWHEEL / Displays a wheel that contains a collection of view navigation tools.

X

  • X: EXPLODE / Breaks a compound object into its component objects.
  • XA: XATTACH / Inserts a DWG file as an external reference (xref).
  • XB: XBIND / Binds one or more definitions of named objects in an xref to the current drawing.
  • XC: XCLIP / Crops the display of a selected external reference or block reference to a specified boundary.
  • XL: XLINE / Creates a line of infinite length.
  • XR: XREF / Starts the EXTERNALREFERENCES command.

Z

  • Z: ZOOM / Increases or decreases the magnification of the view in the current viewport.
  • ZEBRA: ANALYSISZEBRA / Projects stripes onto a 3D model to analyse surface continuity.
  • ZIP: ETRANSMIT / Creates a Self-Extracting or Zipped Transmittal Package.

Reference

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