Shortcuts / Hotkeys
Manage Drawings
- Ctrl+N: New Drawing
- Ctrl+S: Save drawing
- Ctrl+O: Open drawing
- Ctrl+P: Plot dialog box
- Ctrl+Tab: Switch to next
- Ctrl+Shift+Tab: Switch to previous drawing
- Ctrl+Page Up: Switch to previous tab in current drawing
- Ctrl+Page Down: Switch to next tab in current drawing
- Ctrl+Q: Exit
- Ctrl+Shift+S: Save drawing as
Manage Workflow
- Ctrl+A: Select all objects
- Ctrl+C: Copy object
- Ctrl+K: Insert hyperlink
- Ctrl+X: Cut object
- Ctrl+V: Paste object
- Ctrl+Shift+C: Copy to clipboard with base point
- Ctrl+Shift+V: Paste data as block
- Ctrl+Z: Undo last action
- Ctrl+Y: Redo last action
- Ctrl+[: Cancel current command (or ctrl+\)
- ESC: Cancel current command
Toggle Drawing Modes
- F1: Display Help
- F2: Toggle text screen
- F3: Toggle object snap mode
- F4: Toggle 3DOsnap
- F5: Toggle Isoplane
- F6: Toggle Dynamic UCS
- F7: Toggle grid mode
- F8: Toggle ortho mode
- F9: Toggle snap mode
- F10: Toggle polar mode
- F11: Toggle object snap tracking
- F12: Toggle dynamic input mode
Manage Screen
- Ctrl+0 (zero): Clean Screen
- Ctrl+1: Property Palette
- Ctrl+2: Design Center Palette
- Ctrl+3: Tool Palette
- Ctrl+4: Sheet Set Palette
- Ctrl+6: DBConnect Manager
- Ctrl+7: Markup Set Manager Palette
- Ctrl+8: Quick Calc
- Ctrl+9: Command Line
Toggle General Features
- Ctrl+G: Toggle Grid
- Ctrl+E: Cycle isometric planes
- Ctrl+F: Toggle running object snaps
- Ctrl+H: Toggle Pick Style
- Ctrl+Shift+H: Toggle Hide pallets
- Ctrl+I: Toggle Coords
- Ctrl+Shift+I: Toggle Infer Constraints
A-Z keys
A
- A: ARC / Creates an arc
- ADC: ADCENTER / Manages and inserts content such as blocks, xrefs, and hatch patterns
- AA: AREA / Calculates the area and perimeter of objects or of defined areas
- AL: ALIGN / Aligns objects with other objects in 2D and 3D
- AP: APPLOAD / Load Application
- AR: ARRAY / Creates multiple copies of objects in a pattern
- ARR: ACTRECORD / Starts the Action Recorder
- ARM: ACTUSERMESSAGE / Inserts a user message into an action macro
- ARU: ACTUSERINPUT / Pauses for user input in an action macro
- ARS: : ACTSTOP / Stops the Action Recorder and provides the option of saving the recorded actions to an action macro file
- ATI: ATTIPEDIT / Changes the textual content of an attribute within a block
- ATT: ATTDEF / Redefines a block and updates associated attributes
- ATE: ATTEDIT / Changes attribute information in a block
B
- B: BLOCK / Creates a block definition from selected objects
- BC: BCLOSE / Closes the Block Editor
- BE: BEDIT / Opens the block definition in the Block Editor
- BH: HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
- BO: BOUNDARY / Creates a region or a polyline from an enclosed area
- BR: BREAK / Breaks the selected object between two points
- BS: BSAVE / Saves the current block definition
- BVS: BVSTATE / Creates, sets, or deletes a visibility state in a dynamic block
C
- C: CIRCLE / Creates a circle
- CAM: CAMERA / Sets a camera and target location to create and save a 3D perspective view of objects
- CBAR: CONSTRAINTBAR / A toolbar-like UI element that displays the available geometric constraints on an object
- CH: PROPERTIES / Controls properties of existing objects
- CHA: CHAMFER / Bevels the edges of objects
- CHK: CHECKSTANDARDS / Checks the current drawing for standards violations
- CLI: COMMANDLINE / Displays the Command Line window
- COL: COLOR / Sets the color for new objects
- CO: COPY / Copies objects a specified distance in a specified direction
- CT: CTABLESTYLE / Sets the name of the current table style
- CUBE: NAVVCUBE / Controls the visibility and display properties of the ViewCube tool
- CYL: CYLINDER / Creates a 3D solid cylinder
D
- D: DIMSTYLE / Creates and modifies dimension styles
- DAN: DIMANGULAR / Creates an angular dimension
- DAR: DIMARC / Creates an arc length dimension
- DBA: DIMBASELINE / Creates a linear, angular, or ordinate dimension from the baseline of the previous or selected dimension
- DBC: DBCONNECT / Provides an interface to external database tables
- DCE: DIMCENTER / Creates the center mark or the centerlines of circles and arcs
- DCO: DIMCONTINUE / Creates a dimension that starts from an extension line of a previously created dimension
- DCON: DIMCONSTRAINT / Applies dimensional constraints to selected objects or points on objects
- DDA: DIMDISASSOCIATE / Removes associativity from selected dimensions
- DDI: DIMDIAMETER / Creates a diameter dimension for a circle or an arc
- DED: DIMEDIT / Edits dimension text and extension lines
- DI: DIST / Measures the distance and angle between two points
- DIV: DIVIDE / Creates evenly spaced point objects or blocks along the length or perimeter of an object
- DJL: DIMJOGLINE / Adds or removes a jog line on a linear or aligned dimension
- DJO: DIMJOGGED / Creates jogged dimensions for circles and arcs
- DL: DATALINK / The Data Link dialog box is displayed
- DLU: DATALINKUPDATE / Updates data to or from an established external data link
- DO: DONUT / Creates a filled circle or a wide ring
- DOR: DIMORDINATE / Creates ordinate dimensions
- DOV: DIMOVERRIDE / Controls overrides of system variables used in selected dimensions
- DR: DRAWORDER / Changes the draw order of images and other objects
- DRA: DIMRADIUS / Creates a radius dimension for a circle or an arc
- DRE: DIMREASSOCIATE / Associates or re-associates selected dimensions to objects or points on objects
- DRM: DRAWINGRECOVERY / Displays a list of drawing files that can be recovered after a program or system failure
- DS: DSETTINGS / Sets grid and snap, polar and object snap tracking, object snap modes, Dynamic Input, and Quick Properties
- DT: TEXT / Creates a single-line text object
- DV: DVIEW / Defines parallel projection or perspective views by using a camera and target
- DX: DATAEXTRACTION / Extracts drawing data and merges data from an external source to a data extraction table or external file
E
- E: ERASE / Removes objects from a drawing
- ED: DDEDIT / Edits single-line text, dimension text, attribute definitions, and feature control frames
- EL: ELLIPSE / Creates an ellipse or an elliptical arc
- EPDF: EXPORTPDF / Exports drawing to PDF
- ER: EXTERNALREFERENCES / Opens the External References palette
- EX: EXTEND / Extends objects to meet the edges of other objects
- EXIT: QUIT / Exits the program
- EXP: EXPORT / Saves the objects in a drawing to a different file format
- EXT: EXTRUDE / Extends the dimensions of a 2D object or 3D face into 3D space
F
- F: FILLET / Rounds and fillets the edges of objects
- FI: FILTER / Creates a list of requirements that an object must meet to be included in a selection set
- FS: FSMODE / Creates a selection set of all objects that touch the selected object
- FSHOT: FLATSHOT / Creates a 2D representation of all 3D objects based on the current view
G
- G: GROUP / Creates and manages saved sets of objects called groups
- GCON: GEOCONSTRAINT / Applies or persists geometric relationships between objects or points on objects
- GD: GRADIENT / Fills an enclosed area or selected objects with a gradient fill
- GEO: GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file
H
- H: HATCH / Fills an enclosed area or selected objects with a hatch pattern, solid fill, or gradient fill
- HE: HATCHEDIT / Modifies an existing hatch or fill
- HI: HIDE / Regenerates a 3D wireframe model with hidden lines suppressed
I
- I: INSERT / Inserts a block or drawing into the current drawing
- IAD: IMAGEADJUST / Controls the image display of the brightness, contrast, and fade values of images
- IAT: IMAGEATTACH / Inserts a reference to an image file
- ICL: IMAGECLIP / Crops the display of a selected image to a specified boundary
- ID: ID / Displays the UCS coordinate values of a specified location
- IM: IMAGE / Displays the External References palette
- IMP: IMPORT / Imports files of different formats into the current drawing
- IN: INTERSECT / Creates a 3D solid, surface, or 2D region from overlapping solids, surfaces, or regions
- INF: INTERFERE / Creates a temporary 3D solid from the interferences between two sets of selected 3D solids
- IO: INSERTOBJ / Inserts a linked or embedded object
J
- J: JOIN / Joins similar objects to form a single, unbroken object
- JOG: DIMJOGGED / Creates jogged dimensions for circles and arcs
L
- L: LINE / Creates straight line segments
- LA: LAYER / Manages layers and layer properties
- LAS: LAYERSTATE / Saves, restores, and manages named layer states
- LE: QLEADER / Creates a leader and leader annotation
- LEN: LENGTHEN / Changes the length of objects and the included angle of arcs
- LESS: MESHSMOOTHLESS / Decreases the level of smoothness for mesh objects by one level
- LI: LIST / Displays property data for selected objects
- LO: LAYOUT / Creates and modifies drawing layout tabs
- LT: LINETYPE / Loads, sets, and modifies linetypes
- LTS: LTSCALE / Changes the scale factor of linetypes for all objects in a drawing
- LW: LWEIGHT / Sets the current lineweight, lineweight display options, and lineweight units
M
- M: MOVE / Moves objects a specified distance in a specified direction
- MA: MATCHPROP / Applies the properties of a selected object to other objects
- ME: MEASURE / Joins similar objects to form a single, unbroken object
- MEA: MEASUREGEOM / Measures the distance, radius, angle, area, and volume of selected objects or sequence of points
- MI: MIRROR / Creates a mirrored copy of selected objects
- ML: MLINE / Creates multiple parallel lines
- MLA: MLEADERALIGN / Aligns and spaces selected multileader objects
- MLC: MLEADERCOLLECT / Organizes selected multileaders that contain blocks into rows or columns, and displays the result with a single leader
- MLD: MLEADER / Creates a multileader object
- MLE: MLEADEREDIT / Adds leader lines to, or removes leader lines from, a multileader object
- MLS: MLEADERSTYLE / Creates and modifies multileader styles
- MO: PROPERTIES / Controls properties of existing objects
- MORE: MESHSMOOTHMORE / Increases the level of smoothness for mesh objects by one level
- MS: MSPACE / Switches from paper space to a model space viewport
- MSM: MARKUP / Opens the Markup Set Manager
- MT: MTEXT / Creates a multiline text object
- MV: MVIEW / Creates and controls layout viewports
N
- NORTH: GEOGRAPHICLOCATION / Specifies the geographic location information for a drawing file
- NSHOT: NEWSHOT / Creates a named view with motion that is played back when viewed with ShowMotion
- NVIEW: NEWVIEW / Creates a named view with no motion
O
- O: OFFSET / Creates concentric circles, parallel lines, and parallel curves
- OFFSETSRF: SURFOFFSET/ Creates a parallel surface or solid by setting an offset distance from a surface
- OP: OPTIONS / Customizes the program settings
- ORBIT / 3DO: 3DORBIT / Rotates the view in 3D space, but constrained to horizontal and vertical orbit only
- OS: OSNAP / Sets running object snap modes
P
- P: PAN / Adds a parameter with grips to a dynamic block definition
- PA: PASTESPEC / Pastes objects from the Clipboard into the current drawing and controls the format of the data
- PAR: PARAMETERS / Controls the associative parameters used in the drawing
- PARAM: BPARAMETER / Adds a parameter with grips to a dynamic block definition
- PATCH: SURFPATCH / Creates a new surface by fitting a cap over a surface edge that forms a closed loop
- PCATTACH: POINTCLOUDATTACH / Inserts an indexed point cloud file into the current drawing
- PE: PEDIT / Edits polylines and 3D polygon meshes
- PL: PLINE / Creates a 2D polyline
- PO: POINT / Creates a point object
- POFF: HIDEPALETTES / Hides currently displayed palettes (including the command line)
- POL: POLYGON / Creates an equilateral closed polyline
- PON: SHOWPALETTES / Restores the display of hidden palettes
- PR: PROPERTIES / Displays Properties palette
- PRE: PREVIEW / Displays the drawing as it will be plotted
- PRINT: PLOT / Plots a drawing to a plotter, printer, or file
- PS: PSPACE / Switches from a model space viewport to paper space
- PSOLID: POLYSOLID / Creates a 3D wall-like polysolid
- PU: PURGE / Removes unused items, such as block definitions and layers, from the drawing
- PYR: PYRAMID / Creates a 3D solid pyramid
Q
- QC: QUICKCALC / Opens the QuickCalc calculator
- QCUI: QUICKCUI / Displays the Customize User Interface Editor in a collapsed state
- QP: QUICKPROPERTIES / Displays open drawings and layouts in a drawing in preview images
- Q: QSAVE / Saves the current drawing
- QVD: QVDRAWING / Displays open drawings and layouts in a drawing using preview images
- QVDC: QVDRAWINGCLOSE / Closes preview images of open drawings and layouts in a drawing
- QVL: QVLAYOUT / Displays preview images of model space and layouts in a drawing
- QVLC: QVLAYOUTCLOSE / Closes preview images of model space and layouts in the current drawing
R
- R: REDRAW / Refreshes the display in the current viewport
- RA: REDRAWALL / Refreshes the display in all viewports
- RC: RENDERCROP / Renders a specified rectangular area, called a crop window, within a viewport
- RE: REGEN / Regenerates the entire drawing from the current viewport
- REA: REGENALL / Regenerates the drawing and refreshes all viewports
- REC: RECTANG / Creates a rectangular polyline
- REG: REGION / Converts an object that encloses an area into a region object
- REN: RENAME / Changes the names assigned to items such as layers and dimension styles
- REV: REVOLVE / Creates a 3D solid or surface by sweeping a 2D object around an axis
- RO: ROTATE / Rotates objects around a base point
- RP: RENDERPRESETS / Specifies render pre-sets, reusable rendering parameters, for rendering an image
- RR: RENDER / Creates a photorealistic or realistically shaded image of a 3D solid or surface model
- RW: RENDERWIN / Displays the Render window without starting a rendering operation
S
- S: STRETCH / Stretches objects crossed by a selection window or polygon
- SC: SCALE / Enlarges or reduces selected objects, keeping the proportions of the object the same after scaling
- SCR: SCRIPT / Executes a sequence of commands from a script file
- SEC: SECTION / Uses the intersection of a plane and solids, surfaces, or mesh to create a region
- SET: SETVAR / Lists or changes the values of system variables
- SHA: SHADEMODE / Starts the VSCURRENT command
- SL: SLICE / Creates new 3D solids and surfaces by slicing, or dividing, existing objects
- SN: SNAP / Restricts cursor movement to specified intervals
- SO: SOLID / Creates solid-filled triangles and quadrilaterals
- SP: SPELL / Checks spelling in a drawing
- SPE: SPLINEDIT / Edits a spline or spline-fit polyline
- SPL: SPLINE / Creates a smooth curve that passes through or near specified points
- SPLANE: SECTIONPLANE / Creates a section object that acts as a cutting plane through 3D objects
- SPLAY: SEQUENCEPLAY / Plays named views in one category
- SPLIT: MESHSPLIT / Splits a mesh face into two faces
- SSM: SHEETSET / Opens the Sheet Set Manager
- ST: STYLE / Creates, modifies, or specifies text styles
- STA: STANDARDS / Manages the association of standards files with drawings
- SU: SUBTRACT / Combines selected 3D solids, surfaces, or 2D regions by subtraction
T
- T: MTEXT / Creates a multiline text object
- TA: TEXTALIGN / Aligns multiple text objects vertically, horizontally, or obliquely
- TB: TABLE / Creates an empty table object
- TED: TEXTEDIT / Edits a dimensional constraint, dimension, or text object
- TH: THICKNESS / Sets the default 3D thickness property when creating 2D geometric objects
- TI: TILEMODE / Controls whether paper space can be accessed
- TOL: TOLERANCE / Creates geometric tolerances contained in a feature control frame
- TOR: TORUS / Creates a donut-shaped 3D solid
- TP: TOOLPALETTES / Opens the Tool Palettes window
- TR: TRIM / Trims objects to meet the edges of other objects
- TS: TABLESTYLE / Creates, modifies, or specifies table styles
U
- UC: UCSMAN / Manages defined user coordinate systems.
- UN: UNITS / Controls coordinate and angle display formats and precision.
- UNHIDE / UNISOLATE: UNISOLATEOBJECTS / Displays objects previously hidden with the ISOLATEOBJECTS or HIDEOBJECTS command.
- UNI: UNION / Unions two solid or two region objects.
V
- V: VIEW / Saves and restores named views, camera views, layout views, and pre-set views.
- VGO: VIEWGO / Restores a named view.
- VP: VPOINT / Sets the 3D viewing direction.
- VPLAY: VIEWPLAY / Plays the animation associated to a named view.
- VS: VSCURRENT / Sets the visual style in the current viewport.
- VSM: VISUALSTYLES / Creates and modifies visual styles and applies a visual style to a viewport.
W
- W: WBLOCK / Writes objects or a block to a new drawing file.
- WE: WEDGE / Creates a 3D solid wedge.
- WHEEL: NAVSWHEEL / Displays a wheel that contains a collection of view navigation tools.
X
- X: EXPLODE / Breaks a compound object into its component objects.
- XA: XATTACH / Inserts a DWG file as an external reference (xref).
- XB: XBIND / Binds one or more definitions of named objects in an xref to the current drawing.
- XC: XCLIP / Crops the display of a selected external reference or block reference to a specified boundary.
- XL: XLINE / Creates a line of infinite length.
- XR: XREF / Starts the EXTERNALREFERENCES command.
Z
- Z: ZOOM / Increases or decreases the magnification of the view in the current viewport.
- ZEBRA: ANALYSISZEBRA / Projects stripes onto a 3D model to analyse surface continuity.
- ZIP: ETRANSMIT / Creates a Self-Extracting or Zipped Transmittal Package.
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